Escape From Manitou Island |
TITLE: Escape From Manitou Island
GENRES: Fantasy, adventure, drama, mythology. RATING: 13+ SUMMARY: Long ago, Manitou Island, the creation of Gitchi Manitou, was destroyed by an evil manitou out of revenge. Now Megissogwun, long thought dead, has returned and taken away the daughter of Manabozho. His threat is clear: Find Kabeyun, the West Wind, his old enemy and father of Manabozho, and bring him forward to fight again...or else little Turtle's fate will be sealed. Unfortunately...no one knows exactly where Kabeyun is...and he has shown no interest whatsoever in assisting either the Island or his family. Still, Charmian is desperate to try. She and an assortment of new and old friends from the Island set out to seek the Four Winds, to try to get back Turtle, and to defeat the ominous Pearl Feather, before he can destroy Manitou Island yet again...but they're going to have to journey very far from the Island, just to try to save it...and no one quite knows what lies beyond the boundaries of the Sky Tree... WRITING STATUS: In progress. WRITING DATE: 2005-present. LENGTH: 210+ chapters. CONTENT WARNINGS: Fantasy violence, mild adult language, mild adult themes. COPYRIGHT: This story and all characters, unless otherwise stated in the Disclaimers, are copyright © tehuti_88 and may not be used or distributed without permission. The reader is free to print out or download a copy of this story for offline reading as long as the author's copyright information remains upon it. Please do not distribute; if you wish to share this story, send a link to this page. DISCLAIMERS: Ocryx and his "species" are © the Haunted Theatre of Mackinac Island. Certain characters such as Manabozho, Glooskap, and Wisakedjak are from Ojibwa, Micmac, and Cree mythology. Although aspects of this story are loosely based on Ojibwa, Micmac, Iroquois, Cree, and Lakota mythology and culture, artistic license has been taken as this is a FANTASY story. Please take note that this story was written between 2005-present and that my writing style and understanding of the mythology I created have changed vastly in the meantime. ADDITIONAL INFO: NA ![]() The chief of the Wendigo GeeBees has met his match!--but in whom...? ![]() Charmian leaves a strange sight at home, and finds another strange sight waiting... ![]() Charmian "escapes" Chakenapok, but finds another mysterious watcher... ![]() Augwak asking for Charmian's help?--something MUST be wrong... ![]() Charmian finds town changed yet again, and not for the better... ![]() Charmian continues her adventure in town, then heads for the West Bluff... ![]() A reunion leads to gift giving and a bit of strange information... ![]() Laughing Lynx tells a strange tale, and Charmian is called to the Sky Tree... ![]() Why is everyone so secretive about the Underwater Lynxes...? ![]() A stranger in red is discovered, and Niskigwun interrogates a nervous Augwak... ![]() A visit with X'aaru and Khiieta leads to yet more troublesome news... ![]() Barrington discovers his whereabouts, and Chakenapok sends some strange information... ![]() An enraged Charmian goes off in search of Barrington... ![]() How do you convince someone he's two hundred years out of place...? ![]() Barrington starts to learn the strange reality of where he is... ![]() A stranded Nebanaubae imparts an ominous message, and an intruder returns... ![]() Charmian learns the mysterious manitou's purpose, and calls an urgent meeting... ![]() The intruder interrupts the group's meeting, and an innocent victim is taken hostage... ![]() Charmian races to the Fairy Realm to learn the strange manitou's identity... ![]() On learning the dreadful truth about Megissogwun, Charmian heads east to find Glooskap... ![]() The odd duo Kwemoo and Maang lead Charmian and X'aaru to Marten's secret hideout... ![]() Glooskap advises Charmian to seek those who know Megissogwun best--the Four Winds... ![]() Barrington, seeking escape, instead makes a dreadful mistake... ![]() Charmian and the others make desperate plans to escape the Island for the Fairy Realm... ![]() Geezhigo-Quae has an unusual request to make of Charmian, concerning Winter Born... ![]() The journey begins to find Shawondassee, the South Wind... ![]() Those certainly aren't ghosts haunting those woods!--so what are they...? ![]() It seems Manabozho's got a LOT of explaining to do... ![]() Manabozho does battle with a nasty Underwater Lynx, but Charmian smells something fishy... ![]() Manabozho's plans fall apart, and an unlikely source offers some information... ![]() Barrington overhears something odd, and Charmian learns the steep price for assistance... ![]() After a wet ride, the group sets up camp very far from home...VERY far... ![]() Charmian and Winter Born share an odd dream, and some hostile manitous emerge... ![]() Charmian and company struggle to flush out a recalcitrant Thunderbird... ![]() So this is what meeting a real live Thunderbird is like... ![]() Kenu proves useful, and the South Wind is located... ![]() Shawondassee clears up more than a few things about the Four Winds... ![]() What do you do when a Thunderbird and an Underwater Lynx meet? Run!!... ![]() Charmian and company get ready to pass the night around the fire... ![]() Charmian's talk with Tal Natha has a surprising--and rather unpleasant--ending... ![]() Utter humiliation is the perfect way to pass a canoe trip!... ![]() Black Elk Horn seeks vengeance, while Winter Born attracts some unwanted attention... ![]() Charmian and Walks-On-The-Shore flee underground, with some unusual help... ![]() The plan--to seek the missing Charmian, or to go on without her...? ![]() Things seem just as dangerous in the east as they are back home... ![]() Charmian sees a face she didn't ever expect to see again... ![]() Charmian gets to know Singing Cedars a little more than she wanted... ![]() A friendly spirit offers some helpful advice--at least, Charmian thinks so... ![]() Singing Cedars becomes Charmian's reluctant guide, and she learns his issue with okis... ![]() Chakenapok shares some troubling news, and Charmian ends up in hostile territory... ![]() Charmian's group receives an unusual escort to the mysterious wall of water... ![]() Charmian finds out exactly what lies behind the waterfall... ![]() The strange presence behind the waterfall doesn't seem too welcoming to Charmian... ![]() The East Wind can't help Charmian as she wishes, though he does prove to be useful... ![]() Wabun gives directions to the North Wind, but leaving in peace won't be easy... ![]() The okis prove troublesome for Charmian, and perplexing for Singing Cedars... ![]() Charmian learns a little more about the mysterious "Red Swan"... ![]() Charmian's reunion with her friends results in an unpleasant problem... ![]() Charmian gets an unexpected helping hand with her vision... ![]() Charmian describes a strange new ability, and Kenu introduces the mighty Nigankwam... ![]() Animiki Land--and the Thunderbirds--aren't quite what Charmian expected... ![]() Nigankwam has more than a few strange revelations for Charmian... ![]() Thomas receives a gift, and Charmian spots some mysterious watchers... ![]() Chakenapok has some unsettling news, and the group goes looking for Weavers... ![]() Chakenapok has a reunion with his dead brother Chibiabos... ![]() Charmian and company seek the Weavers... ![]() Who knew that giant spiders like song and dance...? ![]() An odd bargain convinces the Weavers to help the group to Gitchi-Gami... ![]() Megissogwun sees something he shouldn't, and the Weaver tunnel proves troublesome... ![]() A Lynx attack sends the group scrambling for safety--but where's Gitchi-Gami...? ![]() Charmian and company get acquainted with some friendly voyageurs... ![]() A surprising disbelief in Manitou Island leads to a surprising outburst... ![]() Charmian's plans to meet the mysterious Mishosha are rudely interrupted... ![]() Charmian has to dispose of a rather nasty mess... ![]() A Nebanaubae offers some strange information for a puzzling trade... ![]() An ailing Augwak gets an unexpected helping hand... ![]() A stranger gives Charmian a gift, but Moon Wolf is suspicious... ![]() Lynxes await at Gitchi-Gami, but something else is coming too... ![]() The Animiki surely have the Lynxes beaten, haven't they...? ![]() Kenu makes the most important decision of his young life... ![]() A peaceful rest provides the means to explore an enigmatic new island... ![]() Who knew talking to granite could prove so informative...? ![]() Charmian and Winter Born are led to the lair of the mysterious Mishosha... ![]() Charmian and Winter Born face the mighty medicine man Mishosha on his home turf... ![]() Why would the Nebanaubae renege on a done deal...? ![]() Chakenapok has a strange message for Tal Natha, and the others make landfall... ![]() Charmian and company receive a rather sloppy but exuberant welcome... ![]() A burnt camp and a Mide lodge lead to more mystery... ![]() Cutfoot has information on Megissogwun and Geezhigo-Quae and--the Red Swan...? ![]() Niskigwun desperately seeks to detain Megissogwun... ![]() Could someone be keeping a secret about Megissogwun...? ![]() Charmian receives both an awful realization and an unexpected gift... ![]() Charmian's return to the Fairy Realm just adds to the confusion... ![]() The Red Swan's story is strangely familiar to Geezhigo-Quae... ![]() Geezhigo-Quae reveals a dreadful secret about her past... ![]() The group gets ready for a long trip north... ![]() It's just one altercation after another for Charmian's group...! ![]() This strange place doesn't look like Kabebonikka's mountain... ![]() A Nebanaubae has chilling news for Charmian... ![]() Charmian learns the high price of a tiny bargain... ![]() The Cree greeting isn't nearly as warm as Charmian hoped... ![]() Suspicion and paranoia run rampant in the camp of the Crees... ![]() Is an offer of assistance up the mountain too good to be true...? ![]() Charmian learns more than one dark secret about her new acquaintances... ![]() Mudroot chooses an odd party to head back up the mountain... ![]() Augwak isn't the only hindrance the group finds on the mountain... ![]() This Wendigo makes the GeeBees look like kittens!... ![]() When is a Wendigo not a Wendigo...? ![]() Will the frantic fleeing never end...? ![]() Charmian bids No-Tongue a bitter farewell... ![]() So, how do you break into a mountain...? ![]() The North Wind seems rather like a sociopath... ![]() Kabebonikka offers a difficult deal, and ominous information... ![]() Winter Born and the Wintermaker debate... ![]() X'aaru, Winter Born, and Mishosha start off their separate ways... ![]() Chakenapok and Charmian both wonder where on earth they are... ![]() Out of all the possible ways an escape plan can go wrong...! ![]() Chakenapok shares his concerns with Nathalit... ![]() Charmian faces a hearty welcome back, as well as some awkward questions... ![]() Charmian's and Little Wind's faceoff reaches ludicrous dimensions... ![]() Just what will it take to appease Kenu's wrath...? ![]() Little Wind unwillingly offers up some unsettling information... ![]() Surprise reinforcements arrive from the west... ![]() Ishkode-Aanakwad offers a disturbing story about Geezhigo-Quae's past... ![]() Morale is boosted and promises made as the group continues west... ![]() It's just one obstacle after another on the way west... ![]() The great hero of the north seems a bit familiar... ![]() It'll take some wrangling to get help from Wisakedjak... ![]() Little Wind has to decide where his loyalties lie--fast...! ![]() The group makes a desperate attempt to flee the flooding tunnel... ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() (WIP.) ![]() Rough story outline and plot points. |