Return To Manitou Island |
TITLE: Return To Manitou Island
GENRES: Fantasy, adventure, drama, mythology. RATING: PG-13 SUMMARY: Almost a year after coming home from her adventure on the magical Manitou Island, Charmian finds herself heartbroken, lonely, and wanting to return...if only the right dream would come. For she has not dreamed about the Island in months, and the last person who seems to have believed her fantastic story is now gone. Grieving and desperate for a change of pace from reality, what can Charmian do? Oddly enough, a gift left by her grandmother...a dreamcatcher...provides her means of returning--and Charmian does so without a qualm. Little does she know that awaiting her on Manitou Island is a force even greater and more evil than the vanquished Ocryana...and there will be lives endangered, dark secrets revealed, and terrible struggles to endure before she can even think of heading home again... WRITING STATUS: Completed. WRITING DATE: 2003-2005. LENGTH: 139 chapters, 605,000+ words. CONTENT WARNINGS: Fantasy violence, mild adult language, mild adult themes. COPYRIGHT: This story and all characters, unless otherwise stated in the Disclaimers, are copyright © tehuti_88 and may not be used or distributed without permission. The reader is free to print out or download a copy of this story for offline reading as long as the author's copyright information remains upon it. Please do not distribute; if you wish to share this story, send a link to this page. DISCLAIMERS: Ocryx and his "species" are © the Haunted Theatre of Mackinac Island. Certain characters such as Manabozho and Glooskap are from Ojibwa and Micmac mythology. Although aspects of this story are loosely based on Ojibwa and Micmac mythology and culture, artistic license has been taken as this is a FANTASY story. Please take note that this story was written between 2003-2005 and that my writing style and understanding of the mythology I created have changed vastly in the meantime. ADDITIONAL INFO: NA ![]() An ominous shadow arises over Manitou Island... ![]() Charmian mourns an impending loss, and retreats into her dreams... ![]() Charmian sets foot upon a vastly changed Island, and gets a few surprises... ![]() Charmian pays a pleasant visit, but the greeting she gets in the woods is another story... ![]() Charmian meets the unexpected, and heads back to the tribe... ![]() Charmian learns of more change, unaware that she is being followed... ![]() Charmian and Francois head to town...but what is this that awaits them there...? ![]() Charmian meets the "Mad Huron"--but is he really that mad...? ![]() Another new face appears...is this a friend or a foe? ![]() Charmian and Tal Natha meet again--but ominous news spoils the reunion... ![]() Charmian rediscovers something she had thought long lost... ![]() Charmian learns a shocking secret about an old friend... ![]() One miss on Charmian's part leads to an unusual hit... ![]() A run-in with a rock sets Charmian off on an odd quest... ![]() Who is this who lives in the Crooked Tree?...and how does Manabozho know her...? ![]() Charmian goes in search of the Fairy Arch, but doesn't find what she expected... ![]() Charmian spots an odd sight making its way to the Island under cover of night... ![]() What's happened to Charmian's powers--right when she needs them most?!... ![]() Charmian asks plenty of questions, but answers aren't easy to find here... ![]() Charmian learns something odd, while a trespasser stalks the Island... ![]() Tal Natha voices his worries, while Charmian tries to allay some... ![]() Charmian takes Thomas on a tour of the Island, with rather startling results... ![]() Thomas has a very good explanation for drinking blood...doesn't he...? ![]() Can't those Shadow Wolves go a day without ruining something...? ![]() Charmian learns that giving something back is harder than keeping it... ![]() After much agonizing, Charmian finally takes a running leap... ![]() A forgotten gift leads Charmian and Manabozho in the right direction... ![]() Trapped in the Fairy Realm, Charmian demands to have her say... ![]() Charmian learns something strange from the manitou Geezhigo-Quae... ![]() Charmian returns to the Island, and seeks a favor from Tal Natha... ![]() Charmian will do almost anything for a nap...almost... ![]() Charmian learns the watcher's name, as well as who named him... ![]() Charmian learns the shocking truth about the shadowy Chakenapok... ![]() Charmian's attacker returns--and finally shows his face... ![]() Charmian desperately seeks information on her mysterious attacker... ![]() Manabozho's been hiding something from Charmian all this time... ![]() Charmian unknowingly passes a test, and runs into something odd... ![]() An encounter with Augwak proves he's actually learned something new... ![]() Charmian receives an odd item, and learns an even odder secret... ![]() Charmian learns a little more than she needs to know about her friends... ![]() Charmian makes a difficult decision, and faces a difficult foe... ![]() Charmian's fight with Moon Wolf takes an unexpected twist... ![]() Charmian plays host to an unusual reunion... ![]() Charmian ponders Chakenapok's motives, and receives some strange advice... ![]() Charmian explains her plan to defeat Chakenapok--and it isn't an easy one... ![]() Charmian confronts Chakenapok on his own terms, with bizarre results... ![]() Shocking news from Chakenapok leaves Charmian struggling for her life... ![]() Charmian learns that Chakenapok's tale is not unfamiliar to Geezhigo-Quae... ![]() Charmian makes plans to set off on a mysterious journey... ![]() Charmian and the others set out for the Sky Tree, and the magic portal... ![]() Charmian can't get even one night's rest in this strange new realm... ![]() Charmian confronts a pint-sized pickpocket, and strikes an odd deal... ![]() Is Marten's shortcut to Glooskap's home all it's cut out to be?... ![]() This can't be the mighty Glooskap of legend...can it?... ![]() Charmian requests aid, but Glooskap's response isn't what she expected... ![]() There are three small hitches in Charmian's latest plan... ![]() Charmian learns an awful secret about an old friend... ![]() Charmian struggles to convince Manabozho not to face Chakenapok on his own... ![]() Charmian is forced to set off alone on her strange quest... ![]() Both Charmian--and someone else--make surprising discoveries... ![]() Manabozho enters the dream realm to find someone awaiting him... ![]() A stowaway pops up, and Manabozho's dream becomes a nightmare... ![]() Manabozho and Charmian both fight mental enemies of their own... ![]() Charmian and company get too close to an odd discovery... ![]() Say hello to the weirdest member of Manabozho's family yet... ![]() Manabozho sleeps, while Charmian and the others reach the mountains... ![]() Charmian and company make a treacherous crossing into strange territory... ![]() Convincing Mudjikawiss to help will be like squeezing water from a rock...! ![]() Where is the exit back to the Sky Tree, everyone wonders...? ![]() Charmian returns to the Island, and finds Manabozho somewhat unconscious... ![]() Manabozho and his siblings face a rather dysfunctional reunion... ![]() Augwak is given the means to resurrect a hideous Wendigo power... ![]() Odd behavior from Ocryx sparks a new idea for Charmian's dreamcatcher... ![]() Suspicion grows, tempers flare, and Charmian settles on a risky plan... ![]() Charmian faces an eerie presence, and an even eerier revelation... ![]() A strange rescue can't save Charmian from a waking misfortune... ![]() An icy wind and an awful shadow descend over Manitou Island... ![]() Tales are told, and plans made, as the storm rages at Sugar Loaf Rock... ![]() An act of kindness leads to discomfort for Niskigwun... ![]() Geezhigo-Quae offers an appealing option for reaching the Spirit Land... ![]() A warning to Black Elk Horn goes unheeded, but Francois proves helpful... ![]() Charmian and company make their way to the mysterious Scott's Cave... ![]() Charmian and Thomas meet the strange Weavers face to face...to face... ![]() Charmian meets an old friend in an unexpected place... ![]() Two unpleasant surprises await the group on the East Bluff... ![]() A race for life turns into a race against death... ![]() It doesn't look like Charmian's prisoner is going to be very forthcoming... ![]() Charmian has to see a rock about a Road... ![]() Charmian figures out exactly how to talk to a Road... ![]() It turns out old Noko's got more than one dark secret... ![]() Charmian and Thomas seek Chakenapok's body in a familiar place... ![]() Charmian learns the truth of her training, and renews an old promise... ![]() Charmian makes a mad dash to defeat Augwak... ![]() Thomas sets Charmian straight--but where is that Wendigo spirit stone...? ![]() Charmian's promise is proving rather difficult to keep... ![]() Chepi has never seemed THIS violent before...! ![]() Charmian is forced to fight someone she never thought she would... ![]() A desperate Moon Wolf seeks to end the fight, by strange means... ![]() Singing Cedars runs for his life, but meets a few obstacles... ![]() Charmian, Singing Cedars, Black Elk Horn, and the others make a mad dash... ![]() An argument leads to a shocking discovery upon the East Bluff... ![]() The tribe seeks safety, and Charmian seeks the Iroquois... ![]() Charmian and the others enter the Fairy Realm in search of the Wendigoes... ![]() Charmian receives a baffling clue from an ominous source... ![]() One tragedy leads to another in the frozen Fairy Realm... ![]() Thomas heads for the Fairy Arch, while Charmian faces a harsh reality... ![]() Desperate plans to return to the Island are rudely interrupted... ![]() Charmian and Thomas argue; and Charmian takes a strange detour inland... ![]() Charmian learns that a tiny pond holds a big secret... ![]() The Ogimah-Quae presents Charmian with a chilling burden... ![]() Charmian has a brush with death, and a brush with a terrifying foe... ![]() Justin, Thomas, and Moon Wolf have a few choice words for Charmian... ![]() Charmian learns how the others really see her, and heads for the East Bluff... ![]() Charmian returns to Arch Rock for a long wait... ![]() Charmian's walk on the Spirit Road won't be a walk in the park... ![]() The most difficult path is going to be a bit harder than Charmian thought... ![]() So, how DO you address a gigantic, flaming-eyed skeleton...? ![]() Charmian must convince Wabasso to leave the Spirit Land behind... ![]() Where has Wabasso gone? What will it take to get him back...? ![]() It turns out that finding Wabasso's body is only half the problem... ![]() Charmian and Shadow Water prowl far beneath Devil's Lake... ![]() Charmian finds Wabasso's spirit, but it's not as agreeable as expected... ![]() An odd reunion leads to a confrontation with Tal Natha... ![]() Tal Natha tells the truth, and Charmian heads back to the Crack... ![]() Charmian descends deep into the earth, and meets someone waiting there... ![]() Chakenapok and Manabozho mix it up like oil and water... ![]() Is this Nathalit?...and how do you fight what's unfightable...? ![]() Niskigwun seeks Marten, while Mudjikawiss does what he does best... ![]() Glooskap reaches the Borderlands, and the fight with Chakenapok continues... ![]() The fight is over!...isn't it...? ![]() Alone and grieving, Charmian is left to fend off Chakenapok... ![]() Charmian is forced to face a self she never though she could be... ![]() Charmian has to convince everyone of their cruelty--to earn their help!... ![]() Will the ultimate battle for the Island end with a bang or a whimper...? ![]() Chakenapok speaks his last, and Chibiabos makes an offer... ![]() It's time for a final goodbye between brothers... ![]() Thomas receives a gift, and Charmian keeps a promise... ![]() There are a couple of surprises left before Charmian heads home!... ![]() Back on the mainland, Charmian meets with an old friend... |